Siege Module II
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.
This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
|Cargo capacity||0 m3|
|Explosion Velocity Bonus||0 %|
|Disallows Assistance||1 1=True 0=False|
|Armor Repair Bonus||100 %|
|Shield Boost Duration Bonus||-50 %|
|Disallow Activation In Warp||1 1=True 0=False|
|Can be fitted to||Dreadnought|
|Mass multiplier||10 x|
|Max Modules Of This Group Allowed||1|
|Scan Resolution Bonus||0.3 %|
|Primary Skill required||Tactical Weapon Reconfiguration|
|Tracking Speed Bonus||0 %|
|Armor Repair Duration Bonus||-50 %|
|Structure Hitpoints||999999 HP|
|Maximum Velocity Bonus||-100 %|
|Powergrid Usage||105000 MW|
|CPU usage||110 tf|
|Activation time / duration||300000 s|
|Speed Bonus||0 m/sec|
|Maximum Locked Targets||3|
|Consumption Type||Strontium Clathrates|
|Consumption Quantity||250 units|
|Damage Multiplier Bonus||840 %|
|Tech Level||2 Level|
|Shield Boost Bonus||100 %|
|Meta Level||5 Level|
|Gravimetric Strength||500 %|
|Ladar Strength||500 %|
|Magnetometric Strength||500 %|
|Radar Strength||500 %|
|Torpedo Velocity Bonus||150 %|
|XL Launcher ROF Bonus||-80 %|
|Missile Damage Bonus||200 %|
|Turret Damage Bonus||840 %|
|Remote Repair Impedance Bonus||-99.9999008178711 %|
|Disallow Tethering||1 1=True 0=False|
|Armor Repairer / Shield Booster Duration Bonus||-50 %|
|Armor Repairer / Shield Booster Amount Bonus||100 %|
|Sensor Dampener Resistance Bonus||-70 %|
|Remote Assistance Impedance Bonus||-80 %|
|Weapon Disruption Resistance Bonus||-70 %|
|Disallow Docking||1 1=True 0=False|
|ECM Resistance||0.000009999999747378752 %|