Item details - Siege Module II
Siege Module II
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Notes:
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
Astronautic
Cargo capacity 0 m3
Mass 1 kg
Volume 4000 m3
Baseprice 47,022,800 ISK
Attributes
Explosion Velocity Bonus 0 %
siegeModeWarpStatus 100
Disallows Assistance 1 1=True 0=False
activationTargetLoss 1
disallowOffensiveModifiers 1
Armor Repair Bonus 100 %
Shield Boost Duration Bonus -50 %
disallowEarlyDeactivation 1
Disallow Activation In Warp 1 1=True 0=False
Can be fitted to Dreadnought
Mass multiplier 10 x
Max Modules Of This Group Allowed 1
siegeModeGallenteDreadnoughtBonus2 24
Scan Resolution Bonus 0.3 %
Primary Skill required Tactical Weapon Reconfiguration
Tracking Speed Bonus 0 %
maxGroupActive 1
Armor Repair Duration Bonus -50 %
Structure Hitpoints 999999 HP
Maximum Velocity Bonus -100 %
Powergrid Usage 105000 MW
CPU usage 110 tf
Activation time / duration 300000 s
Speed Bonus 0 m/sec
Maximum Locked Targets 3
requiredSkill1Level 5
Consumption Type Strontium Clathrates
Consumption Quantity 250 units
Damage Multiplier Bonus 840 %
Tech Level 2 Level
Shield Boost Bonus 100 %
Meta Level 5 Level
Gravimetric Strength 500 %
Ladar Strength 500 %
Magnetometric Strength 500 %
Radar Strength 500 %
Torpedo Velocity Bonus 150 %
XL Launcher ROF Bonus -80 %
Missile Damage Bonus 200 %
Turret Damage Bonus 840 %
Remote Repair Impedance Bonus -99.9999008178711 %
Disallow Tethering 1 1=True 0=False
Armor Repairer / Shield Booster Duration Bonus -50 %
Armor Repairer / Shield Booster Amount Bonus 100 %
Sensor Dampener Resistance Bonus -70 %
Remote Assistance Impedance Bonus -80 %
Weapon Disruption Resistance Bonus -70 %
Disallow Docking 1 1=True 0=False
ECM Resistance 0.000009999999747378752 %